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Daily Sculpt #4 - Hand study cont.
I finally got some work done after my move. Most of the sculpting for this is done. Still some tiny tweaks to be made. I'm gonna give this one one more session for texturing and then i'll call it a day. I tried to use the new 4r4 topology brush for this. Mesh Extract ended up being much quicker for me.
Daily Sculpt #3 - Hand Study- Intravenous project, zrbush 4r4
Started a new project today. It's a bit of a study but meant to be a standalone piece as well. Haven't quite finished this one yet. I'll give it some more hours in the coming days. It still needs high frequency detail, texturing, and some polishing. I used qremesher a couple of times here. The topology from the zspheres was wreaking havoc on the back of the hand so I did my best to get a low poly qremesher mesh. In my experience Qremesher doesn't seem to like low poly settings and more often than not destroys half the mesh. I think it gave me a weird artifact when I used it on the blanket but it's not very noticeable. That's what I was fiddling with towards the end of the timelapse. I still can't get the hang of qremesher but I at least got useable pieces this time. I also played with the new IMM(insert multiMesh) brushes. I might make my own iv tube IMM brush to test them out when I finish this one.
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