Short entry showing some progress for a competition at my school. Most of the base mesh was done in maya. I used maya to get a nice base with correct proportions to bring into zbrush. The video shows how I progress in zbrush during a short work session.
Still plugging away on this guy. The tentacles are taking a while but I'm in no hurry on this sculpt. Mostly just been using my fingers, a loop tool, and a nail.