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Crabby

yerp. Very close to finished.

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A little taste of design work from the crab I posted yesterday.
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still alive

Haven't posted in a while. Here's what I've been doing the past few days. He still needs high detail work. Original Concept by Sean Hughes. ...testing out this fancy p3d thing.
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Bugs

Small update here. Attaching a quick lizard sculpt that I did for an AAUGA demonstration at TCNJ. The bug is from my Creature Design Class. He's still a little on the raw concept side. I might refine it a bit at some point.


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Skin Directionality + Likeness

Hi All. Module 4 for creature design dealt with skin directionality and wrinkles. I decided to do a small test first just to get some practice in before I deal with it on my bat creature. Here's the sculpt I came up with. A few hours. Based on Mr. Clint Eastwood. I might extend this in the future and texture/render it. Currently the detail work only exists for the front view. BPR view from zbrush below.
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First Critique- Changes

I had my first Critique with Cesar last week!....Been tweaking it since then. Trying to find a better solution for the wing area. The triangular shape I had for the fingers really wasn't working... Changes can be found below.

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creature design r2. week 3

Putting another update in here. This week was basically fleshing out the rest of the body. Still at a very low sudivision level. 34,000 polys I believe.



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creature design r2. week 2

Hello! This week we worked on the hands and feet of whichever thumbnail we selected out of our giant bunch of silhouettes. I went with my winged creature, mainly because I had no idea what to do with it and I'm in this to increase my knowledge base.


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Creature Design R2.. first week's homework


I'm currently taking Creature Design R2 over at the Visualarium with Cesar Dacol Jr and Ryan Kingslien. Class just started and so far it has been oustanding. Here's a sampling of my first week's homework. Silhouettes/Thumbnailing.





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