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CAC competition

Short entry showing some progress for a competition at my school. Most of the base mesh was done in maya. I used maya to get a nice base with correct proportions to bring into zbrush. The video shows how I progress in zbrush during a short work session.


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Clay time

Still plugging away on this guy. The tentacles are taking a while but I'm in no hurry on this sculpt. Mostly just been using my fingers, a loop tool, and a nail.


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back to the basics

One of the things I want to explore while in graduate school is working traditionally to supplement my digital skills. Here's my first go of it. These WIP images are very early in the process. I'm still blocking in shapes here. It's actually pretty fun so far. material: super sculpey.





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Branching Out

Pendant Designs
I'm trying out some new things this weekend. I wanna try printing out some jewelry designs so this is my first crack at it. This piece started out in shadowbox for the centerpiece and then dynameshed the loop onto it. Pretty standard stuff from there.
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Daily Sculpt 9/25/12 & Gallery ideas

This guy started out as just a daily sketch. He turned out to be rather inspiring for me. I have some grand ideas lurking around in my head that I'll have to sculpt out. Be on lookout for some 3d prints in the future.













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Daily Sculpt #6- spiders

Spider!
Haven't posted in a while but I'm still truckin along. I'm making a whole scene with this guy, More to come in the next couple of days....
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Daily Sculpt #5 - Figure Sculpt

Quick study for my next project. I hadn't done a crouching pose before so I wanted to explore the position a little bit. I went with a different technique altogether on this one. I was trying to push this a little more towards the traditional statue side. Once I get a nice foundation for the body I went in with h-polish and knocked out all the planes.




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Grad Presentations

Here's a little sampling of my BGSU Graduate Presentation from this week. Each of the new graduates had to do a short presentation showcasing their work.






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Daily Sculpt #4 - Hand study cont.


I finally got some work done after my move. Most of the sculpting for this is done. Still some tiny tweaks to be made. I'm gonna give this one one more session for texturing and then i'll call it a day. I tried to use the new 4r4 topology brush for this. Mesh Extract ended up being much quicker for me.


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Daily Sculpt #3 - Hand Study- Intravenous project, zrbush 4r4

Started a new project today. It's a bit of a study but meant to be a standalone piece as well. Haven't quite finished this one yet. I'll give it some more hours in the coming days. It still needs high frequency detail, texturing, and some polishing. I used qremesher a couple of times here. The topology from the zspheres was wreaking havoc on the back of the hand so I did my best to get a low poly qremesher mesh. In my experience Qremesher doesn't seem to like low poly settings and more often than not destroys half the mesh. I think it gave me a weird artifact when I used it on the blanket but it's not very noticeable. That's what I was fiddling with towards the end of the timelapse. I still can't get the hang of qremesher but I at least got useable pieces this time. I also played with the new IMM(insert multiMesh) brushes. I might make my own iv tube IMM brush to test them out when I finish this one.


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Daily Sculpt #2 - Figure Sculpting the Shoulder

Quick sculpt for today. Probably around an hour of sculpting here. Maybe a little less. Starting with low res dynamesh and then I moved into subdivison levels. There are some problem areas but it's good enough for what I was trying to accomplish. The deltoid could use a little more love and perhaps the shape of the rib cage is a tiny bit off as well. Grad school is starting soon and I need to start nailing down the fuzzy bits of my anatomy.... Expect more of these in the next few weeks.
***edit:
This one was really starting to bother me. I decided to go back and give it a few more minutes of time for some finishing touches. I think it looks much nicer. I can't look at the preview image without staring at the terrible deltoid.

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Daily Sculpt #1 7/25/12 - crab detailing

Dragging my feet with this guy but he's almost done


I got the timelapse working in zbrush and recorded my session for today. I'm gonna try to start posting these videos more frequently. Actual time is probably around 2 hours here. This one is on the boring side but there's a lot of information in here. At this stage of the model it's all detailing and that's what you get here. I'm mostly sculpting by hand here but there are some alphas thrown in. Specifically for the shell. Cut to the end of the video for a turntable.

Cheers!
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Turntable Crab stalk Wrinkles


Just discovered that zbrush has a record mode. I had a whole work session queued up to post here but something happened with the video when it was in buffer. Decided to post a quick turntable instead.

edit:  Just discovered that blogger videos upload with horrible quality. Youtube is definitely the way to go,.
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Livestream

Trying out a livestream.. http://www.livestream.com/kkately say hello. Seems to be a good way to create a  log of videos. Totally stealing this idea from Danny Williams. Find him at http://pointpusher.blogspot.com/
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Stalks

Showing some skin for ya......
and just because im bored.

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Crabby

yerp. Very close to finished.

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A little taste of design work from the crab I posted yesterday.
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still alive

Haven't posted in a while. Here's what I've been doing the past few days. He still needs high detail work. Original Concept by Sean Hughes. ...testing out this fancy p3d thing.
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Bugs

Small update here. Attaching a quick lizard sculpt that I did for an AAUGA demonstration at TCNJ. The bug is from my Creature Design Class. He's still a little on the raw concept side. I might refine it a bit at some point.


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Skin Directionality + Likeness

Hi All. Module 4 for creature design dealt with skin directionality and wrinkles. I decided to do a small test first just to get some practice in before I deal with it on my bat creature. Here's the sculpt I came up with. A few hours. Based on Mr. Clint Eastwood. I might extend this in the future and texture/render it. Currently the detail work only exists for the front view. BPR view from zbrush below.
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First Critique- Changes

I had my first Critique with Cesar last week!....Been tweaking it since then. Trying to find a better solution for the wing area. The triangular shape I had for the fingers really wasn't working... Changes can be found below.

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creature design r2. week 3

Putting another update in here. This week was basically fleshing out the rest of the body. Still at a very low sudivision level. 34,000 polys I believe.



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creature design r2. week 2

Hello! This week we worked on the hands and feet of whichever thumbnail we selected out of our giant bunch of silhouettes. I went with my winged creature, mainly because I had no idea what to do with it and I'm in this to increase my knowledge base.


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Creature Design R2.. first week's homework


I'm currently taking Creature Design R2 over at the Visualarium with Cesar Dacol Jr and Ryan Kingslien. Class just started and so far it has been oustanding. Here's a sampling of my first week's homework. Silhouettes/Thumbnailing.





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